I worked on this animated short for Fish Flight Entertainment and was able to help out on a lot of aspects and it was amazing to learn the ins and outs of UE5 through this project. This is where I started learning animated textures and I'm really happy with the results and what you can do with them :)!
I made each hair with curves in blender placed and tweaked by hand *phew!*
Creature head/teeth sculpt that had additional detail - I really liked this one but we decided to not go heavy on details for the teeth/mouth
Never got the chance the texture the pipes up nicely but it looks nice for such a large object :)

Exposed Parameters in Substance for Unreal to read and edit. Check here for how to utilize these in Unreal https://merakline.artstation.com/blog/category/6
never made it into the animatic but was a part of Finch's character concept
Animated in Substance Designer and was going to be used for pipes on the shield and ENV flare.