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Parker Hartzler
Parker Hartzler
Material, Environment, VFX, Lighting, & Photoscan Artist
Vancouver, Canada

Skills

ShadersVFXLighting3D ModelingDigital SculptingEnvironment ModelingProp ModelingPBR TexturingDigital Painting

Software proficiency

3ds Max
3ds Max
Maya
Maya
3DCoat
3DCoat
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Substance 3D Sampler
Substance 3D Sampler
Photoshop
Photoshop
SpeedTree
SpeedTree
Marmoset Toolbag
Marmoset Toolbag
World Creator
World Creator
Unreal Engine
Unreal Engine

Reel

Experience

  • Senior Technical Artist at Harakka Studios
    Vancouver, CA
    July 2024 - Present

  • Unreal Engine Generalist at Fish Flight Entertainment
    Vancouver
    November 2021 - December 2024

    I serve primarily as a material artist, I have modeled and textured several assets for The Walking Dead Saints & Sinners VR trailer, assisted in several virtual productions utilizing live green screen capture and record to unreal, as well as ndisplay LED walls and HTC Vive Mars trackers. I prototype shaders, post process, render optimize, and utilize my exciting new abilities on cinematics, art assets, and creative look dev

  • Realtime Technician at Beyond Capture
    Vancouver, Canada
    February 2021 - November 2021

    I run real-time preview of mocap actors in Autodesk Motion Builder and Unreal Engine. I track and clean mocap data in Vicon Shogun, and solve to skeletons using Motion Builder.

  • 3D Animation & VFX Graduate at Vancouver Film School
    Vancouver, Canada
    October 2019 - October 2020

    1 Year intensive with a focus on surfacing, modeling, and lighting. Stay tuned for a post on here with my final demo!