I serve primarily as a material artist, I have modeled and textured several assets for The Walking Dead Saints & Sinners VR trailer, assisted in several virtual productions utilizing live green screen capture and record to unreal, as well as ndisplay LED walls and HTC Vive Mars trackers. I prototype shaders, post process, render optimize, and utilize my exciting new abilities on cinematics, art assets, and creative look dev
I run real-time preview of mocap actors in Autodesk Motion Builder and Unreal Engine. I track and clean mocap data in Vicon Shogun, and solve to skeletons using Motion Builder.
1 Year intensive with a focus on surfacing, modeling, and lighting. Stay tuned for a post on here with my final demo!