decided to tackle the mayterial 2022 challenge - didn't get around to doing them all since full-time work had me busy - quite happy with Cozy, Cosmic, and Fairytale! The stamina fruit were made in zbrush, textures in substance painter, and then using a plugin from Xolotl Studios I imported the mesh into Substance Designer with UVs and texture information so I could paste around the grass. Cosmic is an animated custom substance designer texture in unreal~ And fairytale technically has some foliage painted on it (a little cheeky and a bit of a cheat but I needed it for mushrooms! No underneathy bits make me sad, and we can't displace VDBs in materials yet :P)