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Path of Wyrd Breakdown

breakdown compositions of the 4x4 km DFAO dynamicallymap that is Path of Wyrd

This was a master material I created, I wanted to use a material that allowed me to paint three different textures and blend them with an underlying texture on a height lerp. I also added rigorous UV control, and the ability to use 2 RGB splat map masks

This was a master material I created, I wanted to use a material that allowed me to paint three different textures and blend them with an underlying texture on a height lerp. I also added rigorous UV control, and the ability to use 2 RGB splat map masks

the same material without the custom vertex painting function.

the same material without the custom vertex painting function.

I wanted to give the illusion of the wood being chipped and reduced on the edges. This was accomplished with a second UVset using an opacity mask and normal indentation.

I wanted to give the illusion of the wood being chipped and reduced on the edges. This was accomplished with a second UVset using an opacity mask and normal indentation.

I made the viking bone chains as a zbrush tripart IMM brush first. thinking I should sell this.

I made the viking bone chains as a zbrush tripart IMM brush first. thinking I should sell this.

happy with the rock normals on this.

happy with the rock normals on this.

pillar base zbrush

pillar base zbrush

one of my better pieces. great topology and great sculpts.

one of my better pieces. great topology and great sculpts.

roof texture prototype a

roof texture prototype a

roof texture prototype b

roof texture prototype b

Wood Opacity Trim Sheet

Wood Opacity Trim Sheet

adjustable region

adjustable region

Marmoset Stone Trim Sheet Render

Marmoset Stone Trim Sheet Render

stone trim sculpt zbrush

stone trim sculpt zbrush

close-up damage (one brush stroke custom decimation)

close-up damage (one brush stroke custom decimation)

wood_trim_01

wood_trim_01

tiling zbrush pattern

tiling zbrush pattern

thatch roof prototype (performance friendly)

thatch roof prototype (performance friendly)

Stylized Wood, never used this but I was thinkning about making UE4 materials that toggle between realistic and stylized. what do you think?

Stylized Wood, never used this but I was thinkning about making UE4 materials that toggle between realistic and stylized. what do you think?

experimental paint mask (RGB splat map mask)

experimental paint mask (RGB splat map mask)

modular stone foundation piece

modular stone foundation piece

beatuiful maya 2020 retopo example of an ncloth sym, used zbrush for the other cloth in the scene.

beatuiful maya 2020 retopo example of an ncloth sym, used zbrush for the other cloth in the scene.