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Path Of Wyrd

So proud to finally release this. Path of Wyrd. My first ever UE4 project. I learned everything I possibly could have with this project. DFAO, fully dynamic volumetric lighting (and clouds!), physics based meshes (the bone chains, as well as the sail for the ship) and so much more. Heavily inspired by Hellblade Senua, and now AC Valhalla, this 4kmx4km landscape was made in World Creator 2 and ported into UE4, and then decorated with procedural foliage volumes as well as hand painted foliage for that extra pizzazz. I've done my best to optimize the scene, and will have a full in depth breakdown coming next week and hopefully a download for those interested in exploring the level further :).

* not all of my sculpted models are uploaded for your enjoyment as marmoset viewer turntables - there's simply too many! *

Physics that works with dynamic lighting! Hell yeah!